Design is funny and challenging to define due to some of its ambiguous nature (it's a process specifically targets problems with no clear answers). Here are some of my favorite definitions I've come across from others. "Design is the rendering of intent." —Jared Spool "Design is purpose, planning, or intention that exists or is thought … Continue reading "Favorite Design Definitions"
The Balance "I believe many UX designers are stuck evaluating the quality of a design solely based on its usability. While certainly important and most often the most important, it is only one aspect of a design. Some aspects that can be directly at odds with usability are efficiency, proficiency, and desirability are important as well. … Continue reading "Product Experience Attributes"
The original definition of an MVP was to test a new product in the market to see if it’s viable. The product was either successful and you learned how to improve it or the product was a failure and learned why and what to pivot to. MVP was supposed to be only at the beginning … Continue reading "The Perversion of MVP"
I should have posted this months ago but better late than never. iOS 11 comes with some big new functionality that could have a significant impact on our designed experiences. Many of the changes are more technical enhancements that require more explanation to connect to the user experience. Augmented Reality and Machine Learning are now accessible to … Continue reading "UX Implications of iOS 11"
Many of our digital products these days are becoming more complex and multi-faceted. As our products continue to grow, it causes a multitude of problems. One, the increased complexity and depth can quickly erode all the ease of use efforts you've performed since your MVP. Two, a problem arises where only a small fraction of … Continue reading "Postboarding, the alternative to Onboarding"
More focused on mid-senior tier designers to identify their distribution of knowledge with the ideal goal that you're performing at high levels on all disciplines. While it's likely unrealistic for a single designer to maximize knowledge in all disciplines, it can establish developmental goals. It is also important for design managers to attempt to create … Continue reading "Digital Designer Disciplines Rating Hexagon"
Over the years I've collected quite of few design process diagrams that I like and use as reference to constantly iterate on my process. Here are some of my favorites.
Most the following is breaking down the new functionality that will most likely impact the user experience, hopefully it provokes thoughts on how these new capabilities impact our designed experiences. Platform integration more important as apps UI decentralizes. The more quickly a user can accomplish their goal the better. So why open an app when … Continue reading "UX Implications of iOS 10"
This demo demonstrates how you can use data in one repeater to sync data into another one and back. In the demo I show how you can send use a the same photo across repeaters (on different screens) and maintain a selection state throughout. Demo Link: http://pzx1qw.axshare.com/ RP File: 2-Way Repeater Syncing - Photo Example Screenshot